Spell
NormalOverload Fusion
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6765
Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.
Overload Fusion — Power Evaluation
Final Score: 59 ± 5 · Confidence: Medium
- Intrinsic: 56 · Deck: 61 · Meta: provisional
- Primary role: Extender · Secondary: Combo enabler
Why it scores here
Overload Fusion is a clean Fusion enabler that drives combo lines in Cyber Dragon and Cyberdark, appearing in 100% of relevant decks and all recorded combos. However, it contributes moderate value (power index 46 when present) because it is an engine piece rather than a payoff, and disrupting the Fusion line limits its utility. Its high ATK score does not factor into its evaluation; the score reflects its reliable but narrow role as a mid-combo enabler with solid deckbuilding efficiency.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 75 | The card is a spell in main deck with 100% inclusion across 400 Cyber Dragon and Cyberdark decks (1.22 copies average), and players copy up to 3; it is live in opening hand but specific to DARK Machine Fusions. (verified) |
| Combo & Conversion | 65 | Overload Fusion appears in 100% of 2 recorded combos with average power index 46, but role-in-combo tracking is blank, indicating it is an enabler piece rather than a starter or payoff; moderate board strength when present suggests functional but non-maximal value contribution. (observed) |
| Resource Economy | 68 | The card costs no hand advantage, using banished materials from field or GY as Fusion fuel; this is resource-neutral and more efficient than discard-based Fusion engines, though it does not generate card advantage itself. (verified) |
| Effect & Interaction | 15 | Overload Fusion is a pure combo enabler with zero disruptive effects; it provides no negation, removal, or hand-trap interaction with the opponent. (verified) |
| Material Utility | 5 | As a spell card, Overload Fusion cannot be used as Fusion material and retains no value if effect is negated; spell bodies have no utility in Machine-focused archetypes. (verified) |
| Resilience & Flexibility | 45 | The card is specific to one combo line (DARK Machine Fusion) per archetype, and disrupting that line (e.g., negating Fusion activations) makes it a dead card in hand; limited fallback options within a single deck, though it appears in 30 distinct archetypes. (observed) |
| Deck-Building Efficiency | 78 | Overload Fusion is a single spell with no once-per-turn lock, supports 1–3 clean copies, and splashes into 30 archetypes with no garnet risk or deck restriction; an efficient pure support card. (observed) |
Calculation
Weight profile: 0.7 Extender + 0.3 Combo enabler. Intrinsic ≈ 56, Deck ≈ 61, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- 100% deck inclusion in Cyber Dragon and Cyberdark, the primary homes
- Appears in all recorded combos, confirming it is core to the combo line
- Efficient resource cost: banishes materials instead of discarding or sending to GY
- Splashes cleanly into 30 archetypes with no garnet or brick risk
- Supports 1–3 copies per deck without saturation or redundancy issues
Weaknesses
- Specific to DARK Machine Fusions only; fails to generate value in non-Fusion lines
- Power index 46 is moderate, indicating it contributes to board building but does not maximize it
- No opponent interaction; pure enabler role means it does not disrupt or control the opponent
- If the Fusion line is disrupted (e.g., Fusion monster negated), card becomes dead in hand
- Spell body has no material value and retains no utility when effect is negated
Counters / choke points
- Negating Fusion activations (Solemn Judgment, Solemn Strike, Synchro Chase) nullifies the card's effect
- Banishing face-down DARK Machine monsters from GY reduces fuel availability
- Decks that disrupt Cyber Dragon search lines (Grinning Grave Keeper, Debunk) reduce setup speed
- Hand traps that interrupt combo starters (Ash Blossom, Effect Veiler) slow the line that needs Overload Fusion
Best use
Mid-combo enabler for DARK Machine Fusion summoning. Decks: Cyber Dragon, Cyberdark, Therions, Gizmek, Machina.
Evidence & gaps
- Verified: Card text: Fusion Summon 1 DARK Machine Fusion Monster from Extra Deck, banishing Fusion Materials from field or GY; Legal in TCG, OCG, MasterDuel, and DuelLinks (formats field); Included in 400/400 sampled decks (100% inclusion rate); Average 1.22 copies per deck; range 1–3; Appears in 30 distinct archetypes across game formats
- Observed: Appears in 100% of 2 recorded combo examples (100% appearance rate); Average power index 46 when present (moderate board contribution); Top partners: Cyber Dragon (96.5% co-deck rate), Chimeratech Fortress Dragon (90%), Power Bond (84.5%); Mentioned in 5 guides, predominantly Cyber Dragon and Ancient Gear builds; Appears in both aggressive (Nova Sieger OTK, power 61) and moderate (Cyber Dragon, power 31) combo lines
- Inferred: Primary role is Extender/Combo enabler (inferred from 100% combo inclusion and blank combo role field; acts mid-combo to enable Fusion summoning); GenericUtility ~55 (appears in 30 archetypes but text strictly limits to DARK Machine Fusions; specific restriction outweighs archetype count); RulesReliability ~75 (banishing is standard mechanic; no reported timing issues; card text is clear and unambiguous); Card is not a starter (0% starter role) but an enabler (100% presence in combos without starter role suggests mid-combo activation)
- Data gaps: No banlist token provided; assumed 3 copies (unlimited) in all formats No StatisticsCard data (archetype inclusion % inferred from 400-deck sample only; no historical trending) Combo combo role arrays are empty for both examples; card's exact position in the combo sequence is not tracked Only 2 combo examples recorded; limited board diversity to assess resilience No guide-level detail on exact turn/phase Overload Fusion is used within combo lines Top-card ranking data absent (top-card status: false, best_rank: null)






